#include "BuildingBase.h"

#include <SFML/Graphics.hpp>

BuildingBase::BuildingBase (const sf::Vector2f& UpperLeft, const sf::Vector2f& BottomRight) :
    position ((UpperLeft.x + BottomRight.x) / 2, (UpperLeft.y + BottomRight.y) / 2),
    texture (),
    sprite ()
{
}

BuildingBase::~BuildingBase ()
{
}



const sf::Vector2f& BuildingBase::getPosition ()
{
    return position;
}
